Virtual Reality
A.Y. 2024/2025
Learning objectives
In this course students will explore the principles underlying virtual reality and skeleton animation. Students will learn to use several virtual reality systems: Oculus Rift, Kinect, Leap, Hololens, Balance board, Motion Capture.
Expected learning outcomes
Students will understand the mathematics that lies under transformations from 2D and 3D spaces and that underlying skeleton animation. They will learn to program the different virtual reality systems.
Lesson period: Second semester
Assessment methods: Esame
Assessment result: voto verbalizzato in trentesimi
Single course
This course can be attended as a single course.
Course syllabus and organization
Educational website(s)
Professor(s)