Virtual Reality
A.Y. 2025/2026
Learning objectives
In this course students will explore the principles underlying virtual reality and skeleton animation. Students will learn to use several virtual reality systems: Oculus Rift, Kinect, Leap, Hololens, Balance board, Motion Capture.
Expected learning outcomes
Students will understand the mathematics that lies under transformations from 2D and 3D spaces and that underlying skeleton animation. They will learn to program the different virtual reality systems.
Lesson period: Second four month period
Assessment methods: Esame
Assessment result: voto verbalizzato in trentesimi
Single course
This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.
Course syllabus and organization
Single session
Responsible
Lesson period
Second four month period
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Professor:
Borghese Nunzio Alberto
Shifts:
Turno
Professor:
Borghese Nunzio AlbertoProfessor(s)