Online Game Design
A.Y. 2025/2026
Learning objectives
This course aims to teach be basic skills required for the design and development of online multiplayer games. These skills will be related to the game design functional to player experience and to the definition of the supporting technical infrastructure to provide the service.
Expected learning outcomes
The student must be able to describe in a proper, and critic, way the strategies to be adopted to design and implement an online multiplayer game. Moreover, the student must also be atle to apply all the techniques proposed by the course in order to design and implement a prototype of an online multiplayer game.
Lesson period: First four month period
Assessment methods: Esame
Assessment result: voto verbalizzato in trentesimi
Single course
This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.
Course syllabus and organization
Single session
Responsible
Lesson period
First four month period
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Professors:
Maggiorini Dario, Ripamonti Laura Anna
Shifts:
Professor(s)