Gamification and Serious Games

A.Y. 2025/2026
6
Max ECTS
48
Overall hours
SSD
INF/01
Language
Italian
Learning objectives
The aim of the course is to provide students with the basic skills to be able to design and develop a game. In this course, the term game is used in its broadest sense, although to test the skills learned, the mechanisms and characteristics of board games and abstract games will be analyzed in particular.
The process of designing a game will be analyzed through a formal modeling of its mechanisms and their interactions. In addition, notions will be learned about all the other phases in the development of a game that precede or follow its design, such as the identification of the purposes, the conception of the original idea, testing, implementation and final distribution.
The process of developing a game is studied from a goal-oriented perspective, not necessarily linked to the market. Particular attention will be paid to the use of the game medium as a tool for achieving educational objectives and personal and social development.
Expected learning outcomes
At the end of the course, the student will be able to independently and/or in a group design and develope a game in its basic mechanisms and components, contextualising it from the very first moment with regard to the purpose for which it is being designed and in relation to the client and his expected results.
Single course

This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.

Course syllabus and organization
Professor(s)
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