Artificial Intelligence for Video Games
A.Y. 2025/2026
Learning objectives
The goal of this course is to teach students how artificial inteligence techniques are implemented inside a video game.
To this aim, standard and advanced techniques will be discussed and implemented in a modern game engine.
To this aim, standard and advanced techniques will be discussed and implemented in a modern game engine.
Expected learning outcomes
The student must be able to describe in a proper, and critic, way algorithms and heuristic techniques used to implement artificial intelligence in a video game. These algorithms and heuristics, must then be put in the context of actual video games on the market. Moreover, the student must also be atle to apply all the techniques proposed by the course to design and implement the artificial intelligence for video game of average complexity.
Lesson period: First four month period
Assessment methods: Esame
Assessment result: voto verbalizzato in trentesimi
Single course
This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.
Course syllabus and organization
Single session
Responsible
Lesson period
First four month period
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Professors:
Gadia Davide, Maggiorini Dario
Shifts:
Professor(s)
Reception:
Send an email to set up a meeting
Dip Informatica "Giovanni Degli Antoni", Via Celoria 18, room 3005