Computer Graphics
A.Y. 2025/2026
Learning objectives
The course has the goal of introducing the basic notions of 3D modeling and rendering, in the context of computational graphics. It also presents the main data structures for the digital representation of three-dimensional objects, as well as rendering algorithms, which are used to synthesize digital images that depict the modeled objects (either in real time or offline). The course also presents common software tools and formal languages used in this field.
Expected learning outcomes
Students are expected to acquire the notions of Computer Graphics that will allow them to correctly identify an appropriate solution to a given problem that requires digital modeling of three-dimensional objects and their visualization (in any of the many possible fields of application). Furthermore, the acquired mathematical, algorithmic and data-structure principles will provide a starting point for the implementation of the identified solution.
Lesson period: Second semester
Assessment methods: Esame
Assessment result: voto verbalizzato in trentesimi
Single course
This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.
Course syllabus and organization
Single session
Course currently not available
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours